Most Recent
Priestess
Based on concept art created by Kkuem. Concept © Kkuem. Tools used 3ds Max/ Photoshop/ nDo. Modeling, textures, lighting, rendering done by me. Based on concept art created by Kkuem. Concept © Kkuem. Tools used 3ds Max/ Photoshop/ nDo. Modeling, textures, lighting, rendering done by me. Based on concept art created by Kkuem. Concept © Kkuem. Tools used 3ds Max/ Photoshop/ nDo. Modeling, textures, lighting, rendering done by me. BG Image Sakura Scenic © of its respective owner.
Architectural Renders
Kitchen Interior
Kitchen interior process work. All modeling, texturing, and lighting was done by me using 3ds Max/VRay and Photoshop. I do not claim ownership of the reference photograph. Original reference image is property of it's respective owner. Kitchen interior. All modeling, texturing, and lighting was done by me using 3ds Max/VRay and Photoshop. Original reference image is property of it's respective owner.
Child's Bedroom
Interior space produced by me using 3ds Max and VRay. I do not claim ownership of this design. Original design is property of it's respective owner. Interior space produced by me using 3ds Max and VRay. I do not claim ownership of this design. Original design is property of it's respective owner.
Fun with Mental Ray
Wireframe View: Mental Ray interior designed & created entirely by me. Shaded View: Mental Ray interior designed & created entirely by me. Textured Final with Low Lighting Scheme: Mental Ray interior designed & created entirely by me.
Game Project Renders
Work In Progress
Process work produced by me. Original Concept © Alexander Menshikov. Process work produced by me. Original Concept © Alexander Menshikov. Process work produced by me. Original Concept © Alexander Menshikov.
The Observatory
Process clay & wireframe renders produced by me in 3ds Max. Observatory concept art © 2010 Electronic Arts Inc. All Rights Reserved. Texture maps generated in 3ds Max & Photoshop using a combination of found materials and hand painting techniques. Diffuse texture first pass in 3ds Max. No AO, normal, or spec maps applied.
UDK final screenshot 1. UDK final screenshot 2. UDK final screenshot 3.
UDK final screenshot 4.
The Temple
The Temple. Textures shown realtime in viewport The Temple. Textures shown realtime in viewport The Temple. Textures shown realtime in viewport
The Flying Fortress Neith
The Flying Fortress Neith The Flying Fortress Neith The Flying Fortress Neith
The Flying Fortress Neith The Flying Fortress Neith The Flying Fortress Neith
Alley
Alley modeled from reference
Pagani Zonda
Zonda 1 Zonda 2 Zonda 3